Field manual updated 2026-09-04 · Official rules, independent reporting, and player reports stay visibly separated
OFMOperator Field ManualIndependent game guide desk
Original science-fiction operations room with an anonymous team around a holographic table

Independent strategy & support manual · Verified 2026-09-04

Guides, builds and fixes for the whole campaign.

Direct, source-labeled answers for Star Wars Zero Company—from current mission choices and operator consequences to bugs, Den upgrades, talents, Bonds, and campaign risk.

24 focused guidesRetail build researchOfficial-first sourcing

Original editorial illustration — not an in-game screenshot.

24distinct search intents
5 desksfixes, builds, basics, operators, campaign
Source labelsofficial, reporting, community
Sep 4latest evidence review

Choose the question first

Go straight to the right desk.

Open complete index →

Original tactical visuals

See the field, roster, and campaign systems.

These are original editorial scenes built for this guide—not game screenshots or official character art.

Original turn-based tactical battlefield with four anonymous operators behind cover
TACTICAL VIEWFIELD STATE · ACTIVE
Combat readabilityMovement grid · Cover lanes · Reaction cone
Original roster-selection interface with anonymous operator roles
ROSTER6 ROLE PROFILES
Operator deskRole-first squad planning
Original character-creation interface
Character creationAppearance and gear
Original campaign command map with a single save core
Campaign riskOne-save decisions

See the answer system work

A symptom becomes one safe route.

Search pages are split only when the cause, consequence, or recovery order changes. Each answer starts with the decision, then shows the evidence behind it.

How verification works
PLAYER QUESTION“My whole PC restarts at 99% shaders.”
↓
ROUTED ANSWER · HIGH RISKStop repeated attempts. Isolate system stability before ordinary crash fixes.
EA guidancePlayer symptomsUpdated Aug 28

Priority field desk

Resolve the decision in front of you.

All guides →
P0PC · PS5 · Xbox Series X|S

Can You Save Trick in Zero Company? Stillwatch Answer

No—you cannot prevent the Stillwatch confrontation or finish the mission without defeating Trick. That outcome does not permanently kill or remove him: continue the main story until you complete Deep Cover, after which Trick can return to the roster.

Open answer →
P0PC · PS5 · Xbox Series X|S

Should You Hire Cly in Zero Company? Choice Answer

Yes—hire Cly if you want the fullest roster, story, and completion path. An initial refusal gives you another chance to reconsider, but the final “Really Don't Hire Cly” choice removes her and blocks two Cly missions plus their associated achievements for that playthrough.

Open answer →
P0PC · PS5 · Xbox Series X|S

Zero Company Nebulous Pursuit: Correct Planet Guide

Match the briefing clue, not one universal planet: a nav computer built to dodge asteroids means Bothawui; a Nella 342 light freighter means Sullust; a forged prospector manifest means Mon Gazza. In Part II, continue Bothawui → Koboh, Sullust → Saleucami, or Mon Gazza → Rishi.

Open answer →
P0PC · PS5 · Xbox Series X|S

Zero Company Known Issues, Bug Reports & Patch Status

EA maintains an official pinned Issue Updates post and a separate bug-report route, but no numbered retail patch has been posted in the official news feed checked on September 3. Use the current board below to separate acknowledged issues, official recovery steps, and player-reported symptoms before changing files or saves.

Open answer →
P0PC · PS5 · Xbox Series X|S

Best Den Base Upgrades and Early Upgrade Order

Prioritize upgrades that unlock options or compound across the whole campaign: the first Black Market access, the first Medbay or Droid Repair capacity you actually need, Mid Zone Influence rewards, Combat Readiness, and an extra Weapon Mod slot. Delay deep healing discounts, extra crew capacity, or weapon branches your active squad does not use.

Open answer →
P0PC · PS5 · Xbox Series X|S

Best Talents for Every Zero Company Class

Match the talent to the operator's repeatable job: Grit or A Life of Labor for frontliners, Cold-Blooded or The Bigger They Are for deliberate burst damage, Anticipation for flexible survival, and Espionage or Thievery only on operators who will complete many combat missions. Because recruited operators can be respecced, prioritize role fit over the recruit's starting talent.

Open answer →

Build desk

Spend Credits and Focus where they compound.

Start with a practical Den upgrade order, match talents to repeatable class jobs, and choose Cross Training for both operators in the pair—not just one flashy build.

Explore build guides →
Original underground recruitment base with candidate profiles and support facilities
Original editorial illustration — not an in-game screenshot.

Build & progression

Three choices that shape every deployment.

Open the build desk →

Campaign decisions

Know the commitment before you deploy.

All campaign guides →
Original campaign command map beside a single locked save-core capsule
P0Mixed evidence

Permadeath, Beskar Mode, and Hawks Death

Permadeath is a campaign-long setting and EA says changing it requires a new campaign. Beskar Mode uses one save and disables manual saving. Treat defeats and operator losses as potentially irreversible; current player reports about Hawks death are not an official universal rule, so do not test the outcome on your only campaign.

Original campaign map with connected mission nodes and a single active route
P1Mixed evidence

How Long Is Zero Company? Campaign Length and New Game Plus

Bit Reactor's developer estimate is roughly 30–40 hours, depending on difficulty and strategy experience. Launch coverage says there is no New Game Plus mode. Replay value therefore comes from different difficulty, Permadeath/Beskar rules, operators, classes, and tactical choices—not a carry-over campaign.

Original holographic campaign route with converging story paths
P1Mixed evidence

Zero Company Romance, Branching Choices, and Endings

No: Bit Reactor says Zero Company has no romance system and no branching story paths. The campaign is linear from beginning to end. Tactical and roster choices still affect how you solve missions, but the public developer answer does not promise relationship routes or divergent narrative endings.

Original tactical battlefield showing a mandatory confrontation route
P0Mixed evidence

Can You Save Trick in Zero Company? Stillwatch Answer

No—you cannot prevent the Stillwatch confrontation or finish the mission without defeating Trick. That outcome does not permanently kill or remove him: continue the main story until you complete Deep Cover, after which Trick can return to the roster.

Original operator roster interface highlighting a recruitment decision
P0Mixed evidence

Should You Hire Cly in Zero Company? Choice Answer

Yes—hire Cly if you want the fullest roster, story, and completion path. An initial refusal gives you another chance to reconsider, but the final “Really Don't Hire Cly” choice removes her and blocks two Cly missions plus their associated achievements for that playthrough.

Original campaign command map plotting clue-dependent destination routes
P0Mixed evidence

Zero Company Nebulous Pursuit: Correct Planet Guide

Match the briefing clue, not one universal planet: a nav computer built to dodge asteroids means Bothawui; a Nella 342 light freighter means Sullust; a forged prospector manifest means Mon Gazza. In Part II, continue Bothawui → Koboh, Sullust → Saleucami, or Mon Gazza → Rishi.

Recently verified

Retail facts carry a date.

2026-09-04Added three search-spike campaign answers

Save Trick, Hire Cly, and Nebulous Pursuit now open with the consequence or correct route players need immediately.

2026-09-03Expanded the build desk

Den upgrades, best talents by class, and Bonds/Cross Training have dedicated answer paths.

Evidence ruleRecommendations stay attributed

Official mechanics, game-data references, hands-on guidance, and community testing remain visibly separated.