
Independent strategy & support manual · Verified 2026-09-04
Guides, builds and fixes for the whole campaign.
Direct, source-labeled answers for Star Wars Zero Company—from current mission choices and operator consequences to bugs, Den upgrades, talents, Bonds, and campaign risk.
Original editorial illustration — not an in-game screenshot.
Choose the question first
Go straight to the right desk.
01Fixes & status
Known issues, bug reports, crashes and combat failures
02Builds & progression
Best talents, Den upgrades, Bonds and Cross Training
03Game basics
Requirements, combat rules and first-campaign answers
04Operators
Classes, respec, character creation and recruitment
05Campaign
Mission choices, operator outcomes, permadeath and story scope
Original tactical visuals
See the field, roster, and campaign systems.
These are original editorial scenes built for this guide—not game screenshots or official character art.




See the answer system work
A symptom becomes one safe route.
Search pages are split only when the cause, consequence, or recovery order changes. Each answer starts with the decision, then shows the evidence behind it.
How verification worksPriority field desk
Resolve the decision in front of you.
Can You Save Trick in Zero Company? Stillwatch Answer
No—you cannot prevent the Stillwatch confrontation or finish the mission without defeating Trick. That outcome does not permanently kill or remove him: continue the main story until you complete Deep Cover, after which Trick can return to the roster.
Open answer →Should You Hire Cly in Zero Company? Choice Answer
Yes—hire Cly if you want the fullest roster, story, and completion path. An initial refusal gives you another chance to reconsider, but the final “Really Don't Hire Cly” choice removes her and blocks two Cly missions plus their associated achievements for that playthrough.
Open answer →Zero Company Nebulous Pursuit: Correct Planet Guide
Match the briefing clue, not one universal planet: a nav computer built to dodge asteroids means Bothawui; a Nella 342 light freighter means Sullust; a forged prospector manifest means Mon Gazza. In Part II, continue Bothawui → Koboh, Sullust → Saleucami, or Mon Gazza → Rishi.
Open answer →Zero Company Known Issues, Bug Reports & Patch Status
EA maintains an official pinned Issue Updates post and a separate bug-report route, but no numbered retail patch has been posted in the official news feed checked on September 3. Use the current board below to separate acknowledged issues, official recovery steps, and player-reported symptoms before changing files or saves.
Open answer →Best Den Base Upgrades and Early Upgrade Order
Prioritize upgrades that unlock options or compound across the whole campaign: the first Black Market access, the first Medbay or Droid Repair capacity you actually need, Mid Zone Influence rewards, Combat Readiness, and an extra Weapon Mod slot. Delay deep healing discounts, extra crew capacity, or weapon branches your active squad does not use.
Open answer →Best Talents for Every Zero Company Class
Match the talent to the operator's repeatable job: Grit or A Life of Labor for frontliners, Cold-Blooded or The Bigger They Are for deliberate burst damage, Anticipation for flexible survival, and Espionage or Thievery only on operators who will complete many combat missions. Because recruited operators can be respecced, prioritize role fit over the recruit's starting talent.
Open answer →Build desk
Spend Credits and Focus where they compound.
Start with a practical Den upgrade order, match talents to repeatable class jobs, and choose Cross Training for both operators in the pair—not just one flashy build.
Explore build guides →
Build & progression
Three choices that shape every deployment.

Best Den Base Upgrades and Early Upgrade Order
A practical Star Wars Zero Company Den upgrade order for Facilities, Crew, Influence, weapon mods, healing, and scarce early Credits.
Updated 2026-09-03 →
Best Talents for Every Zero Company Class
Match the ten recruitable-operator talents to Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter, and Soldier roles.
Updated 2026-09-03 →
Zero Company Bonds and Cross Training Guide
Raise Bonds, claim Cross Training at Personnel, choose permanent pair bonuses, and avoid wasting a level-eight Bond reward in Zero Company.
Updated 2026-09-03 →Campaign decisions
Know the commitment before you deploy.

Permadeath, Beskar Mode, and Hawks Death
Permadeath is a campaign-long setting and EA says changing it requires a new campaign. Beskar Mode uses one save and disables manual saving. Treat defeats and operator losses as potentially irreversible; current player reports about Hawks death are not an official universal rule, so do not test the outcome on your only campaign.

How Long Is Zero Company? Campaign Length and New Game Plus
Bit Reactor's developer estimate is roughly 30–40 hours, depending on difficulty and strategy experience. Launch coverage says there is no New Game Plus mode. Replay value therefore comes from different difficulty, Permadeath/Beskar rules, operators, classes, and tactical choices—not a carry-over campaign.

Zero Company Romance, Branching Choices, and Endings
No: Bit Reactor says Zero Company has no romance system and no branching story paths. The campaign is linear from beginning to end. Tactical and roster choices still affect how you solve missions, but the public developer answer does not promise relationship routes or divergent narrative endings.

Can You Save Trick in Zero Company? Stillwatch Answer
No—you cannot prevent the Stillwatch confrontation or finish the mission without defeating Trick. That outcome does not permanently kill or remove him: continue the main story until you complete Deep Cover, after which Trick can return to the roster.

Should You Hire Cly in Zero Company? Choice Answer
Yes—hire Cly if you want the fullest roster, story, and completion path. An initial refusal gives you another chance to reconsider, but the final “Really Don't Hire Cly” choice removes her and blocks two Cly missions plus their associated achievements for that playthrough.

Zero Company Nebulous Pursuit: Correct Planet Guide
Match the briefing clue, not one universal planet: a nav computer built to dodge asteroids means Bothawui; a Nella 342 light freighter means Sullust; a forged prospector manifest means Mon Gazza. In Part II, continue Bothawui → Koboh, Sullust → Saleucami, or Mon Gazza → Rishi.
Recently verified
Retail facts carry a date.
Save Trick, Hire Cly, and Nebulous Pursuit now open with the consequence or correct route players need immediately.
Den upgrades, best talents by class, and Bonds/Cross Training have dedicated answer paths.
Official mechanics, game-data references, hands-on guidance, and community testing remain visibly separated.