Direct answer
There is no confirmed official Overwatch fix in the sources checked. First review the current in-game tooltip, remaining action state, cone, line of sight, and enemy path. If the same visible crossing produces no shot, record a clip and restart the mission only when necessary.
Do these in order
- 01
Open the on-demand tooltip and confirm the current action's conditions.
- 02
Before ending the turn, record remaining action state, the blue area, cover, and line of sight.
- 03
Capture the enemy movement and whether any animation, interruption, or status effect appears.
- 04
If the mission can continue safely, finish the turn; otherwise use Restart Mission from the menu.
- 05
Report a repeatable clip with operator, weapon, tile, enemy path, platform, and difficulty.
What the official material establishes
EA's accessibility page shows Overwatch as part of tactical combat and documents on-demand tooltips. StarWars.com's guide explains the action-point model and confirms that a mission can be restarted from the menu.
What players are reporting
More than one launch-day comment describes enemies moving through a visible blue cone without a reaction shot. Those reports establish a symptom worth tracking, not the underlying rule or cause.
Why a clip matters
The trigger may depend on remaining actions, line of sight, status, target path, weapon state, or a bug. A clip with the tooltip and full movement path lets support separate them.
Protect a permadeath run
If permadeath is enabled and the apparent failure puts an operator at risk, pause before further actions. Restarting the mission is an official option; this guide does not advise editing saves or force-closing during a save operation.
Sources checked
Official and platform sources establish supported behavior. Independent reporting can carry attributed developer statements or hands-on findings. Community links establish symptoms and player language only.
OfficialOfficial Overwatch imagery, tutorials, and on-demand tooltip support.
Official action-point, objective, and restart-mission behavior.
Used to track recurring symptoms and player language, not as proof of a universal fix.


